[PATCH] fbdev: fix wrong colors at 16 bpp in tridentfb
Timothy Lee reports:
Hardware: CyberBlade/i1 on VIA Epia-800
Problem Description: When the framebuffer is set to 16 bpp, console's text
colours are incorrect. For example, white becomes yellow, black becomes blue, etc.
Steps to reproduce:
1. Load tridentfb
2. Use "setterm -n -depth 16" to request 16 bpp framebuffer
The problem arose from the fact that each psuedo palette entry should be
32-bit in size, even under 16-bit display mode.