Needs static, otherwise one gets multiple definitions in the final
vmlinux image.
void gameport_register_port(struct gameport *gameport);
void gameport_unregister_port(struct gameport *gameport);
#else
-void __inline__ gameport_register_port(struct gameport *gameport) { return; }
-void __inline__ gameport_unregister_port(struct gameport *gameport) { return; }
+static inline void gameport_register_port(struct gameport *gameport) { return; }
+static inline void gameport_unregister_port(struct gameport *gameport) { return; }
#endif
void gameport_register_device(struct gameport_dev *dev);