return Efallthrough;
}
/* NOTE must find new location before view changes. */
- call("Move-CursorXY", ci->focus,
- 1, m, NULL, 0, NULL, NULL, ci->x, ci->y);
+ call("Move-CursorXY", ci->focus, 0, m, NULL, 0, NULL, NULL, ci->x, ci->y);
clear_selection(ci->focus, pt, mk, 0);
call("Move-to", ci->focus, 0, m);
attr_set_int(&m2->attrs, "emacs:track-selection", 0);
call("Move-CursorXY", ci->focus,
- 0, m, "activate", moved, NULL, NULL, ci->x, ci->y);
+ 0, m, "activate", 0, NULL, NULL, ci->x, ci->y);
/* That action might have closed a pane. Better check... */
if (ci->focus->damaged & DAMAGED_CLOSED) {
/* Do nothing */
{
/* If there is a menu action here, activate it. */
- return call("Move-CursorXY", ci->focus, 3, ci->mark, "menu",
+ return call("Move-CursorXY", ci->focus, 0, ci->mark, "menu",
0, NULL, NULL, ci->x, ci->y);
}
* so ci->focus is now the menu. We want to activate the entry
* under the mouse
*/
- return call("Move-CursorXY", ci->focus, 3, ci->mark, "activate",
+ return call("Move-CursorXY", ci->focus, 0, ci->mark, "activate",
0, NULL, NULL, ci->x, ci->y);
}
return Efallthrough;
call("Move-CursorXY", ci->focus,
- 3, NULL, NULL, 0, NULL, NULL, ci->x, ci->y);
+ 0, NULL, NULL, 0, NULL, NULL, ci->x, ci->y);
update_sel(ci->focus, p, m2, NULL);
return 1;